Science and Technology - Grade 10 | Chapter 13
|
✎ Notebook guide ·
Read objectives first, then learn
definitions, diagrams and comparison tables. ·
This chapter asks concept
questions about analogue/digital signals, digital communication, broadband,
online reputation and digital well-being. ·
Practice unit conversions such as
bit, nibble, byte, KB, MB, GB and TB. ·
For long answers, write definition
-> explanation -> example -> conclusion. |
✦ Contents
1. Learning
objectives
2. Warm-up
observations and concept answers
3. Key
definitions
4. Formula
corner and memory unit bank
5. Full
notes
6. Important
sketch diagrams and picture notes
7. Numericals
and practical calculations
8. Comparison
tables
9. Activity
and project summaries
10. Exercise
answer key and model answers
11. Questions
for brainstorming
12. Quick
revision and exam tips
✦ 1. Learning Objectives
·
Define signal, analogue signal, digital signal,
bit, byte, binary digit, digital native, digital citizen, netizen, digital
citizenship, online reputation and digital well-being.
·
Explain why antenna TV has lower audio-visual
quality than cable TV, Dish TV and Internet TV.
·
Describe the need for ADC and DAC in
broadcasting and digital devices.
·
Differentiate between analogue and digital
signals using nature, graph, values, converters and examples.
·
Explain how binary digits 0 and 1 represent
digital signals and data in computer memory.
·
Convert between bit, nibble, byte, KB, MB, GB
and TB.
·
Explain signal transmission and list components
of a digital communication system in correct order.
·
Compare analogue communication and digital
communication.
·
Differentiate baseband transmission and
broadband transmission with examples.
·
Write advantages of digital transmission and
explain how digital technology has developed ICT.
·
List digital technologies used in daily life and
evaluate their positive and negative effects.
·
Explain characteristics of a good netizen and
importance of digital reputation management.
·
Describe digital well-being and write
precautions for balanced digital health.
·
Explain how audio and audio-visual materials are
recorded, edited, trimmed, joined and exported.
✦ 2. Warm-up Observations and Concept Answers
|
Observation / Question |
Notebook Answer |
|
Why is antenna TV usually poorer in quality? |
Waves from the transmitter lose energy while travelling through
air. Therefore less p.d. is produced on the antenna and the modulated signal
becomes weak. |
|
Why is Dish TV better than
old antenna TV? |
Dish TV receives digital
signals from a satellite, so the information is clearer and less affected by
ordinary noise. |
|
Why does TV need analogue-digital conversion? |
Sound and light are analogue in nature, but digital devices
process data in 0 and 1. Therefore analogue signals must be converted into
digital signals and later back into analogue output. |
|
Why is a digital signal
represented by 0 and 1? |
Digital signal uses two
fixed levels: low/off is 0 and high/on is 1. |
|
Why is digital communication more reliable? |
Noise, distortion, cross-talk and error are lower; coding,
compression and error correction can be used. |
|
Why should we manage
online reputation? |
Posts, comments, profile
details and privacy settings create a permanent impression about a person or
organization online. |
|
Why is digital well-being important? |
Excess screen time may cause health, emotional and social
problems; balanced online and offline habits reduce these risks. |
✦ 3. Key Definitions
|
Term |
Meaning |
|
Signal |
A physical quantity that changes with time and carries
information, such as sound, voltage, light intensity or electromagnetic
waves. |
|
Analogue signal |
A signal that represents a
continuously changing physical quantity. It changes smoothly with time and is
often shown by a sine wave. |
|
Digital signal |
A signal that represents a physical quantity in separate fixed
levels, commonly two levels: 0 and 1. |
|
High signal |
The ON/high-voltage state
of a digital signal. In the activity, 5 V across the bulb represents high
signal or 1. |
|
Low signal |
The OFF/zero-voltage state of a digital signal. In the activity,
0 V across the bulb represents low signal or 0. |
|
Binary digit / Bit |
The smallest form of
computer data. It is a single binary digit and can be either 0 or 1. |
|
Nibble |
A group of 4 bits. |
|
Byte |
A group of 8 bits, or 2
nibbles, that works as a single unit of data in a computer. |
|
Computer memory |
The storage system of a computer that stores data such as text,
graphics, audio and video. |
|
ADC |
Analogue to Digital
Converter; a device/circuit that changes analogue signal into digital signal. |
|
DAC |
Digital to Analogue Converter; a device/circuit that changes
digital signal into analogue signal. |
|
Signal transmission |
The process of
transferring information through a medium or channel using signals such as
sound, voltage or electromagnetic waves. |
|
Source |
The origin of the information to be transmitted, for example
sound waves from a speaker or microphone input. |
|
Input transducer |
A device that converts a
physical signal into an electrical signal; for example, a microphone converts
sound into electricity. |
|
Encoder |
A component that compresses or represents data using a minimum
number of bits for efficient use of bandwidth. |
|
Modulator |
A component that combines
data with a carrier signal and prepares it for transmission through a
channel. |
|
Channel / Medium |
The path through which signals travel from transmitter to
receiver, such as cable, air, optical fibre or radio channel. |
|
Demodulator |
The receiver-side
component that separates the information signal from the modulated carrier
signal. |
|
Decoder |
A component that re-digitalizes and reconstructs the received
signal, reducing possible errors. |
|
Output transducer |
A device that converts
electrical output into a physical signal; for example, a loudspeaker converts
current into sound. |
|
Analogue communication |
Communication in which data are sent between transmitter and
receiver using analogue signals. |
|
Digital communication |
Communication in which
signals are digitized, transmitted, and then converted back into analogue
output. |
|
Baseband transmission |
Transmission of digital signals through a channel without
converting them into analogue signals; useful for short distance. |
|
Broadband transmission |
Transmission of digital
data after converting digital signals into analogue carrier signals; useful
for high-speed and long-distance communication. |
|
Bandwidth |
The available range of frequencies of a channel used for data
transmission. |
|
Digital media |
Electronic media and
devices used to create, store, share and receive information digitally. |
|
Digital technology |
Technology that uses digital data and devices in communication,
education, health, entertainment, finance and other fields. |
|
Digital native / Digital
citizen |
A person who actively
participates in digital technology and online environments. |
|
Netizen |
A citizen of the internet: a person who actively uses and engages
in the internet. |
|
Digital citizenship |
The responsible
citizenship of a netizen in the virtual world of the internet. |
|
Online reputation |
The public impression and credibility of a person or organization
formed by online profile, posts, comments, shares, privacy and digital
behavior. |
|
Digital well-being |
A healthy balance of
mental, physical, social and emotional life by managing online and offline
activities properly. |
|
Video editing |
The process of cutting unnecessary video parts, combining clips
and exporting a complete video file. |
|
Audio editing |
Editing sound files such
as MP3, WAV and WMA by cutting, joining or improving recorded audio. |
✦ 4. Formula Corner and Memory Unit Bank
Sketch 4: Memory
unit ladder used for bit-byte conversion numericals.
|
Relation |
Equivalent |
Use / Meaning |
|
1 bit |
one binary digit: 0 or 1 |
smallest data unit |
|
4 bits |
1 nibble |
half byte |
|
8 bits / 2 nibbles |
1 byte |
one unit of computer data |
|
1024 bytes |
1 kilobyte (KB) |
small text files |
|
1024 KB |
1 megabyte (MB) |
images, documents, short audio |
|
1024 MB |
1 gigabyte (GB) |
videos, apps, storage |
|
1024 GB |
1 terabyte (TB) |
large storage devices |
|
✎ Binary combinations ·
With 1 binary digit: 2 possible
values: 0 and 1. ·
With 2 binary digits: 4
combinations: 00, 01, 10 and 11. ·
With 3 binary digits: 8
combinations: 000, 001, 010, 011, 100, 101, 110 and 111. ·
General idea: each extra bit
doubles the number of possible combinations. |
✦ 5. Full Notes
5.1 Television Broadcasting and Signals
Information and
communication technology begins with the idea of sending information from one
place to another. In television broadcasting, the information may be picture,
sound and related data. Old antenna-powered television receives waves that
travel through air. As the waves travel, they lose energy to the surroundings.
Because of this, the potential difference generated on the antenna becomes weak
and the modulated signal becomes unclear. Therefore, antenna TV usually has
poorer audio-visual quality than cable TV, Dish TV and internet-based TV.
In cable TV,
the signal travels through a wire as a modulated signal. Internal circuits of
the television convert received signals into digital signals so that
audio-visual content can be reproduced. If a computer is used as a television
by connecting a cable, a cable modem is required. Dish TV receives digital
signals from satellite and has expanded television service to many places.
Sketch 1 repeated:
comparison of antenna, cable and Dish/Internet TV signal paths.
5.2 Analogue-Digital Conversion
Human senses
experience sound and light as continuously changing signals. These are analogue
in nature. Digital devices, however, store and process information using
digital data. Therefore, for broadcasting and digital media, analogue signals
often need to be converted into digital signals and later digital signals need
to be converted back into analogue signals. This is why ADC and DAC are
important in modern ICT devices.
Analogue to
Digital Converter (ADC) changes an analogue signal into digital form. Digital
to Analogue Converter (DAC) changes the digital signal into analogue output so
that it can be heard by the ear or seen by the eye. For example, a temperature
sensor may use ADC, while music playback from a computer uses DAC to produce
sound through a speaker.
Sketch 2: Analogue
signal is converted into binary digital data and converted back into physical
output.
5.3 Digital Signal and Analogue Signal
A signal is any
physical quantity that changes with time. In a simple digital signal activity,
a bulb connected to a 5 V source can represent two fixed conditions. When the
switch is ON, the p.d. across the bulb is 5 V, so it is a high signal or 1.
When the switch is OFF, the p.d. becomes 0 V, so it is a low signal or 0. A
graph of this signal looks like a square wave because it changes between two
fixed values.
If the switch
were not turned off and the voltage across the bulb changed continuously, the
graph would show a smooth rise and fall. This is an analogue signal. Analogue
signal is represented by a sine wave, while digital signal is represented by a
square wave or binary sequence.
Sketch 3: Digital
high/low states using switch, bulb and voltage-time graph.
5.4 Binary System and Computer Memory
Digital signals
are represented by the two digits 0 and 1. This is called the binary system. A
single binary digit is called a bit. The combination of bits represents
different data. A computer stores data in memory in many formats such as text,
graphics, audio and video. The capacity of computer memory is measured using
units such as bit, byte, kilobyte, megabyte, gigabyte and terabyte.
The important
conversion facts are: 4 bits make 1 nibble; 8 bits or 2 nibbles make 1 byte;
1024 bytes make 1 kilobyte; 1024 kilobytes make 1 megabyte; 1024 megabytes make
1 gigabyte; and 1024 gigabytes make 1 terabyte. These conversions are useful
for exam numericals and practical file-size calculations.
5.5 Signal Transmission
In daily life,
we communicate using sound. Sound is an analogue signal because it varies
continuously. In a landline phone, analogue communication signals may be sent
through wires. The process of sending a signal through a medium or channel is
called signal transmission. Communication can also occur through potential
differences, electromagnetic waves and optical signals.
Traditional
communication often used analogue transmission, such as radio broadcast using
medium waves and short waves. Such signals may be affected by atmospheric
effects, mixing of other waves and signal distortion. Digitalizing analogue
signals makes the signal clearer, more distinct and more secure. In a digital
system, data can be stored, transmitted and recreated using groups of 0 and 1,
and data processing becomes easier with lower probability of error.
5.6 Components of a Digital Communication System
A digital
communication system has several stages. First, the source produces a signal.
The input transducer changes the physical signal into an electrical signal. The
encoder compresses or represents the data in bits. The modulator prepares the
signal for transmission by using a carrier signal. The channel gives the path
for the signal. On the receiver side, the demodulator removes the carrier, the
decoder reconstructs the digital data, the output transducer changes electrical
signal into physical output, and the output signal is received by the user.
Sketch 5: Block
diagram of digital signal transmission from source to output signal.
|
Component |
Function |
|
Source |
Original information such as sound waves, image or data. |
|
Input transducer |
Converts physical signal
into electrical signal; microphone is an example. |
|
Encoder |
Compresses data to minimum bits and uses bandwidth efficiently. |
|
Modulator |
Modulates data with a
carrier and sends it toward the channel. |
|
Channel |
Medium/path such as wire, air, radio channel or optical fibre. |
|
Demodulator |
First receiver-side
process; demodulates the received signal. |
|
Decoder |
Reconstructs/re-digitizes the signal and removes possible errors. |
|
Output transducer |
Converts electrical output
into physical output, such as loudspeaker sound. |
|
Output signal |
Final message received after transmission. |
5.7 Analogue and Digital Communication
In analogue
communication, data are sent between transmitter and receiver using analogue
signals. These signals can be highly affected by external influences. Coding is
not possible in ordinary analogue communication, but it needs comparatively
small bandwidth. In digital communication, analogue signals are first
digitized, transmitted, and then converted back into analogue output. Digital
communication is less affected by external noise, allows coding and security,
but generally needs larger bandwidth.
5.8 Baseband and Broadband Transmission
Baseband
transmission means transmission of digital signals through a channel without
converting digital signals into analogue signals. The sending and receiving
process happens in the same channel. It is suitable for short-distance
transmission. For example, sending data from one computer to another by
connecting them with a cable is baseband transmission.
Broadband
transmission means transmission of digital signals through a channel after
converting them into analogue signals. It requires modulation. Broadband
transmission is used for high-speed internet and long-distance transmission. It
may transmit signals as optical waves or electromagnetic waves in different
frequency ranges. In broadband, separate channels or separate cables may be
used for sending and receiving signals.
Sketch 6: Baseband
sends digital bits directly; broadband uses carrier modulation.
5.9 Advantages of Digital Transmission
·
Deterioration and noise effects are very low in
digital signals.
·
Digital transmission circuits are more reliable.
·
Digital circuits are cheaper and easier to
design than many analogue circuits.
·
There is less possibility of signal overlap and
cross-talk.
·
Properties of digital signals remain stable in
normal conditions.
·
Information security can be maintained by
encoding and compression.
·
Error-detecting and error-correcting codes
reduce transmission errors.
5.10 Influence of Digital Technology on ICT Development
The development
of digital technology has improved the quality and spread of information and
communication technology. Modern telecommunication, internet facilities,
digital media and digital TV have become possible due to digital technology.
Digital telecommunication allows fast communication and enables many telephone
calls to be transmitted through a single channel or bandwidth. Digital media
allows creating, sharing, watching news and transmitting online information
through electronic devices.
Digital TV uses
modern digital technology and high-definition systems. Different types of
digital television such as satellite, cable and internet-based services have
expanded the reach of information and entertainment.
5.11 Digital Technologies Used in Daily Life
Digital
technologies are now used in education, health, finance, entertainment, travel,
communication, business and public services. Examples include infrared and
digital thermometers, calculator, online newspaper, digital wallet, online
library, speedometer, digital camera, smartwatch and digital calendar. These
devices and services make work faster and easier, but careless use can also
create problems.
Sketch 7: Common
digital devices and services used in daily life.
5.12 Positive Effects of Digital Technology
·
Digital library gives access to digital
textbooks, reference materials and learning resources.
·
Online newspapers can be read easily using
internet and smartphones.
·
Digital payment reduces the need to carry cash
and can be used for shopping, taxes, bus tickets and plane tickets.
·
Online business helps promote and sell products
through the internet.
·
Social networks help people express opinions and
connect even when physically far away.
·
Digital entertainment provides games, music,
videos and other applications.
5.13 Negative Effects of Digital Technology
·
Excess online time can change social behavior
and reduce real-world interaction.
·
Cybercrime through social media can affect
personal, family and social life.
·
Damage to reputation can create mental stress.
·
Excessive digital material may reduce use of
physical materials and business opportunities.
·
Lack of physical exercise in children may cause
obesity and weakness.
·
Violent digital games can affect mental health
and social well-being.
·
Misuse of digital technology can harm people
through cybercrime and antisocial activities.
5.14 Digital Citizenship and Good Netizen
A netizen is a
citizen of the internet. Digital citizenship refers to responsible citizenship
in the virtual world. The concept of digital citizenship helps improve the
internet world. Digital technology connects people through telephone, internet
calls, social networks and many communication channels. This has developed the
idea of a global village.
A good netizen
follows internet etiquette. Online communication should use polite and
civilized language. Respect for oneself and others should be shown in emails,
comments, public posts and social media discussions. Anything posted online can
become permanent. Intellectual property belongs to its creator, so the source
should be cited when using someone else's material.
Sketch 8: Good
netizen habits and online reputation around the global internet community.
5.15 Online Reputation and Digital Reputation Management
Online
reputation is connected to practical life reputation. A person should use real
name, real photo and reliable public details on an online profile. This
increases authenticity and reliability. Using the same username on social media
profiles helps identify the same person. Posts, comments and shares show a
person's knowledge, expertise, attitude and behavior.
Online
reputation also applies to organizations. Information published on an
organization's website and social media pages is official. Followers, comments
and public responses affect credibility. Institutional reputation can be
managed by being present on important platforms and by resolving comments and
complaints on time. Poor privacy settings can cause password theft or posting
of harmful content, so internet security is important.
5.16 Digital Well-being
Using online
technology for a long time without balance can harm health. It may cause
obesity, insomnia, eye/vision problems and mental stress. Unregulated internet
use may also lead to depression, anxiety, dishonesty, low self-esteem, social
isolation, loneliness and aggressiveness. Digital well-being means being
healthy mentally, physically, socially and emotionally by balancing online and
offline activities.
Digital
well-being can be improved by separating screen time, setting time limits for
social media, turning off notifications while working, taking breaks, doing
physical exercise and using digital wellbeing applications. Such applications
can display screen time, allow app timers and help reduce unnecessary use of
digital devices.
Sketch 9: Digital
well-being balances mental, physical, social and emotional health.
5.17 Making Audio and Audio-Visual Materials
Audio content
can be created by recording sound with a smartphone or computer microphone.
Audio-visual content can be created using a smartphone camera or digital
camera. Video recordings are saved with file extensions such as MP4, 3GP, SVI
and MOV. Audio files may have extensions such as MP3, WAV and WMA.
Video editing
means removing unnecessary segments and combining useful clips into a single
file. Editing can be done on computers using software such as Adobe Premiere
Pro, Filmora or system video editors, and on smartphones using gallery editing
tools or separate apps. The basic steps are: record, import, trim, join and
export. Audio files can also be edited using tools such as audio editors and
MP3 cutters from official sources.
Sketch 10:
Recording, trimming, joining and exporting audio-video content.
✦ 6. Important Sketch Diagrams and Picture Notes
|
Diagram |
What to show / conclusion |
|
TV signal evolution |
Show antenna TV, cable TV and Dish/Internet TV. Conclusion:
digital and cable/satellite systems give clearer transmission than old
antenna transmission. |
|
Analogue to digital
conversion |
Draw sound wave -> ADC
-> binary data -> DAC -> speaker. Conclusion: digital devices
process data in 0 and 1. |
|
Digital signal graph |
Draw a square wave between 0 V and 5 V. Label OFF = 0 and ON = 1. |
|
Analogue signal graph |
Draw a smooth sine wave.
Conclusion: analogue signal changes continuously with time. |
|
Memory units ladder |
Show bit, nibble, byte, KB, MB, GB and TB in increasing order. |
|
Digital communication
blocks |
Source -> Input
transducer -> Encoder -> Modulator -> Channel -> Demodulator
-> Decoder -> Output transducer -> Output signal. |
|
Baseband and broadband |
Baseband: direct digital cable. Broadband: modulator, carrier
wave and separate/long-distance channel. |
|
Digital well-being balance |
Show four sides: mental,
physical, social and emotional well-being. |
|
Audio-video workflow |
Record -> import -> trim -> join -> export with file
formats MP3/WAV/MP4/MOV. |
✦ 7. Numericals and Practical Calculations
|
✎ Numerical solving method ·
Write: Given -> Formula /
Relation -> Substitution -> Calculation -> Answer with unit. ·
For memory conversions, remember:
8 bits = 1 byte and 1024 units make the next larger unit. ·
For binary combinations, each
extra bit doubles the number of possible combinations. |
|
No. |
Question |
Solution / Answer |
|
1 |
How many bits are there in 5 bytes? |
1 byte = 8 bits. So, 5 bytes = 5 x 8 = 40 bits. Answer: 40 bits. |
|
2 |
How many bytes are there
in 3 KB? |
1 KB = 1024 bytes. So, 3
KB = 3 x 1024 = 3072 bytes. Answer: 3072 bytes. |
|
3 |
How many KB are there in 2 MB? |
1 MB = 1024 KB. So, 2 MB = 2 x
1024 = 2048 KB. Answer: 2048 KB. |
|
4 |
How many MB are there in 4
GB? |
1 GB = 1024 MB. So, 4 GB = 4 x 1024 = 4096 MB. Answer: 4096 MB. |
|
5 |
How many GB are there in 2 TB? |
1 TB = 1024 GB. So, 2 TB = 2 x
1024 = 2048 GB. Answer: 2048 GB. |
|
6 |
A file has 8192 bytes.
Convert it into KB. |
1024 bytes = 1 KB. 8192 / 1024 = 8 KB. Answer: 8 KB. |
|
7 |
A 32 GB memory card stores data. Convert it into MB. |
1 GB = 1024 MB. 32 GB = 32 x 1024 = 32768 MB. Answer: 32768 MB. |
|
8 |
How many possible
combinations are formed by 4 binary digits? |
Each bit has 2
possibilities. 4 bits give 2^4 = 16 combinations. Answer: 16. |
|
9 |
How many bits are present in 2 nibbles? |
1 nibble = 4 bits. 2 nibbles = 8 bits. Answer: 8 bits or 1 byte. |
|
10 |
A 10 MB audio file is
saved in KB. Find its size in KB. |
1 MB = 1024 KB. 10 MB = 10 x 1024 = 10240 KB. Answer: 10240 KB. |
|
11 |
A video is 2048 MB. Convert it to GB. |
1024 MB = 1 GB. 2048 / 1024 =
2 GB. Answer: 2 GB. |
|
12 |
A digital signal sequence
has 8 bits. How many bytes is it? |
8 bits = 1 byte. Answer: 1
byte. |
✦ 8. Comparison Tables
8.1 Analogue Signal and Digital Signal
|
Basis |
Analogue Signal |
Digital Signal |
|
Nature |
Represents a continuously changing physical quantity. |
Represents a physical quantity in fixed segments or levels. |
|
Change with time |
Changes smoothly and
continuously. |
Changes between two fixed
values such as 0 and 1. |
|
Graph |
Represented by a sine wave. |
Represented by a square wave. |
|
Example voltage |
May vary continuously from
-5 V to +5 V. |
May have only 0 V and 5 V
levels. |
|
Converter |
ADC changes analogue signal into digital signal. |
DAC changes digital signal into analogue signal. |
|
Example |
Sound wave, medium wave
radio, old telephone signal. |
Computer data, digital TV
signal, binary data. |
8.2 Analogue Communication and Digital Communication
|
Basis |
Analogue Communication |
Digital Communication |
|
Transmission style |
Data are transmitted between transmitter and receiver using
analogue signals. |
Analogue signals are digitized, transmitted, and then converted
back to analogue output. |
|
Effect of external
influence |
Highly affected by noise,
atmospheric effects and mixing with other waves. |
Less affected by external
influences. |
|
Coding |
Coding is not possible in ordinary analogue communication. |
Coding is possible. |
|
Bandwidth |
Needs comparatively small
bandwidth. |
Needs comparatively large
bandwidth. |
|
Security and reliability |
Less secure and more distortion-prone. |
More secure and reliable because encoding, compression and error
correction can be used. |
8.3 Baseband Transmission and Broadband Transmission
|
Basis |
Baseband |
Broadband |
|
Meaning |
Digital signals are transmitted directly through a channel
without converting into analogue signals. |
Digital signals are converted into analogue carrier signals
before transmission. |
|
Modulation |
Modulation is not
required. |
Modulation is required. |
|
Distance |
Used mainly for short-distance transmission. |
Used mainly for long-distance and high-speed transmission. |
|
Channel use |
Sending and receiving
happen in the same channel. |
Separate channels or
separate cables may be used for sending and receiving. |
|
Example |
Two computers connected with a cable. |
Broadband internet, optical/electromagnetic wave transmission. |
8.4 Positive and Negative Effects of Digital Technology
|
Area |
Positive Effect |
Negative Effect |
|
Education |
Digital library, audio-visual learning and internet search help
study. |
Overuse can reduce concentration and physical book-reading habit
if not balanced. |
|
Communication |
Social networks connect
people over long distance. |
Cybercrime, reputation
damage and stress can occur. |
|
Finance and business |
Digital payment and online business save time and expand
services. |
Fraud and misuse can harm users if security is weak. |
|
Health and lifestyle |
Digital health tools and
information are useful. |
Excessive screen time can
cause obesity, eye strain, insomnia and stress. |
|
Entertainment |
Games, music and videos provide recreation. |
Violent/addictive games can affect mental health and social
behavior. |
8.5 Digital Integrity and Digital Reputation
|
Basis |
Digital Integrity |
Digital Reputation |
|
Meaning |
Truthfulness, reliability and consistency of digital information
and behavior. |
Public image or credibility created by online activities. |
|
Focus |
Whether
data/profile/behavior is genuine and trustworthy. |
How others judge a person
or organization online. |
|
Examples |
Using correct information, avoiding fake posts, respecting
intellectual property. |
Profile photo, real name, comments, shares, followers and
organizational pages. |
|
Management |
Verify information, cite
sources, protect data and use secure accounts. |
Use authentic profile
details, consistent username, privacy settings and timely response to
comments. |
8.6 File Formats
|
Type |
Formats |
Use |
|
Audio file formats |
MP3, WAV, WMA |
Used for sound recordings and audio editing. |
|
Video file formats |
MP4, 3GP, SVI, MOV |
Used for camera
recordings, video clips and audio-visual materials. |
✦ 9. Activity and Project Summaries
|
Activity / Project |
Notebook Summary |
|
Activity 13.1 - Digital signal graph |
Make a circuit with 5 V source, bulb, switch and wire. Record ON
as 1 and OFF as 0. Draw a square wave graph of high and low signals. |
|
Activity 13.2 - Broadband
speed test |
Open an internet browser
and use speedtest.net to measure the speed of the internet service being
used. |
|
Activity 13.3 - Digital device use at home |
Find average screen time of household members and discuss
long-term effects of continuous digital device use. |
|
Activity 13.4 - Digital
wellbeing app |
Install or observe a
digital wellbeing app. Note daily phone use, app timers, notification control
and other features. |
|
Activity 13.5 - Video recording |
Use a smartphone, spring balance and 500 g object. Record
slow-motion video to observe pointer motion during falling. |
|
Activity 13.6 - Video
editing |
Copy the video to a
computer, trim unnecessary parts, join clips if needed, finish/export and
save the final video file. |
|
Project work |
Prepare and conduct a debate on: use of digital technology has a
positive impact on society. |
✦ 10. Exercise Answer Key and Model Answers
10.1 Choose the correct option
|
No. |
Question clue |
Correct answer |
|
1(a) |
Which represents an analogue signal? |
(iv) Medium wave radio. |
|
1(b) |
Which indicates 1 byte
memory? |
(ii) 00000000, because 1
byte = 8 bits. |
|
1(c) |
Correct order in digital signal transmission |
(iii) Source -> input transducer -> encoder -> modulator
-> channel -> demodulator -> decoder -> output transducer. |
|
1(d) |
Audio file format |
(iii) MP3. |
|
1(e) |
Posting information about new scientific discoveries from time to
time on social networks indicates |
(iv) Digital reputation management. |
10.2 Differentiate
(a) Analogue
Signals and Digital Signals: use Table 8.1.
(b) Analogue
Signal Transmission and Digital Signal Transmission: use Table 8.2.
(c) Digital
Integrity and Digital Reputation: use Table 8.5.
10.3 Short and Long Answer Model Answers
|
Question |
Model Answer |
|
Define bit and byte used in computer memory. |
A bit is the smallest form of data in a computer and can be
either 0 or 1. A byte is a group of 8 bits or 2 nibbles that works as a
single unit of data. |
|
Present currently used
high-speed internet as broadband transmission. |
Broadband internet is a
high-speed transmission system in which digital data are converted into
analogue carrier signals by modulation and transmitted over suitable channels
such as cable, optical or electromagnetic media. It is suitable for
long-distance and high-speed data communication. |
|
Write four advantages of digital transmission. |
Noise effect is low; circuits are reliable; information can be
encoded/compressed for security; error detection and correction reduce
mistakes. Other points: less cross-talk, stable signal properties and cheaper
circuit design. |
|
Explain impact of digital
technology on ICT with two examples. |
Digital telecommunication
makes fast communication possible and allows many telephone calls through one
channel. Digital media and digital TV allow online information sharing, HD
television and satellite/cable/internet services. |
|
Give four examples of digital technology used daily. |
Digital wallet, online newspaper, digital library, smartwatch.
Other examples: digital camera, calculator, speedometer, infrared/digital
thermometer, calendar. |
|
Write two positive and two
negative effects of digital technology. |
Positive: digital library
helps learning; digital payment makes transactions easier. Negative: excess
screen time may cause health problems; cybercrime or reputation damage may
cause stress. |
|
Define digital citizenship. |
Digital citizenship is the responsible citizenship of netizens in
the virtual world of the internet, including respectful, safe and ethical
online behavior. |
|
Write four characteristics
of a good netizen. |
Uses polite language,
respects others, protects privacy, credits sources/intellectual property.
Also avoids cybercrime, shares reliable information and manages screen time. |
|
What is online reputation? Write with examples. |
Online reputation is the public image and credibility created by
online profile, posts, comments, shares and privacy. Example: a person using
real name and useful scientific posts builds a positive reputation; an
organization replying to complaints on its website manages institutional
reputation. |
|
What is digital well-being? |
Digital well-being is the
state of being healthy mentally, physically, socially and emotionally by
balancing online and offline activities. |
|
Write advantages of digital well-being. |
It reduces screen addiction, protects mental and physical health,
improves focus, supports social life and helps manage time through app limits
and notification control. |
|
What four precautions are
necessary for digital well-being? |
Set screen-time limits,
take regular breaks and exercise, turn off unnecessary notifications during
work/study, avoid harmful/addictive online content and use digital wellbeing
apps if needed. |
|
What is digital reputation management? |
It is the careful management of online profile, privacy, posts,
comments and institutional pages to maintain credibility and positive public
impression. |
|
Give two examples of
digital reputation management. |
Using a real profile with
consistent username; responding politely and quickly to comments or
complaints on an organization's website/social media. |
|
Mention four importance of digital reputation management. |
Builds trust, protects personal/organizational image, reduces
harm from misuse or cybercrime, supports credibility for study, work,
business and public communication. |
|
Write two positive effects
of social media. |
Connects people across
distance; gives a public platform to express opinions and share useful
information. |
|
Write two negative effects of social media. |
May spread cybercrime or reputation damage; excessive use may
cause stress, isolation and changed social behavior. |
|
Plan a 5-minute
audio-visual material and reduce it to 3 minutes. |
Plan: choose topic, write
script, collect images/props, record audio/video, import to editor, arrange
clips, add title and export. To make it 3 minutes: trim repeated or
unnecessary parts, keep only key explanations, shorten transitions, join
useful clips and export final video. |
✦ 11. Questions for Brainstorming
1. Why does a digital signal use only two
values, 0 and 1, even when real-world signals change continuously?
2. Why is old antenna TV usually less clear than
cable TV or Dish TV?
3. How does ADC help a computer understand sound
from a microphone?
4. How does DAC help a speaker play music stored
in digital form?
5. Why does each extra binary digit double the
possible combinations?
6. Why is digital communication less affected by
external noise than analogue communication?
7. Why does broadband transmission need
modulation?
8. Why is baseband transmission mostly useful
for short distances?
9. How can digital technology improve education
in Nepal?
10. What can happen if a person uses social media
without privacy settings?
11. Why should online posts be considered
permanent?
12. How can an organization improve online
reputation through social media?
13. Why is citing sources important for a good
netizen?
14. How can excessive online gaming affect
physical and mental health?
15. What daily routine can balance screen time
and offline activity?
16. What precautions should students take while
searching learning materials on YouTube or websites?
17. How can a 5-minute video lesson be edited
into a clear 3-minute video?
18. What are the advantages and disadvantages of
digital payment in local markets?
19. How can digital libraries develop reading
habits?
20. What is the difference between being active
online and being responsible online?
✦ 12. Quick Revision and Exam Tips
·
Signal is a physical quantity that changes with
time.
·
Analogue signal changes continuously and is
shown by a sine wave.
·
Digital signal changes between fixed values and
is shown by square waves or binary digits.
·
ADC converts analogue signal into digital; DAC
converts digital signal into analogue.
·
Bit is 0 or 1; 4 bits = 1 nibble; 8 bits = 1
byte.
·
1024 bytes = 1 KB; 1024 KB = 1 MB; 1024 MB = 1
GB; 1024 GB = 1 TB.
·
Digital communication order: Source -> Input
transducer -> Encoder -> Modulator -> Channel -> Demodulator ->
Decoder -> Output transducer -> Output signal.
·
Digital transmission has low noise, good
reliability, coding, compression and error correction.
·
Baseband sends digital signals directly;
broadband converts digital signals into analogue carrier signals for
transmission.
·
Digital citizenship means responsible behavior
as a netizen.
·
A good netizen is polite, respectful, secure and
honest, and cites sources.
·
Online reputation depends on profile, posts,
comments, shares and privacy settings.
·
Digital well-being balances mental, physical,
social and emotional health.
·
Video editing includes trimming unwanted parts,
joining clips and exporting final files.
|
✎ Final exam tip ·
For comparison questions, draw a
table with Basis, first term and second term. ·
For digital communication,
memorize the full block order. ·
For numericals, show unit
conversions clearly. ·
For long questions on digital
well-being and online reputation, include examples from daily life. |
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